One of the nice aspects of developing a web-based game is that your players can come from nearly anywhere in the world. As far as platforms go, the browser is about as ubiquitous as it gets, especially if you use HTML5 and JavaScript rather than Flash.
Still, Conclave’s audience hails from a surprisingly wide swath of the globe.
According to Google Analytics, these are the countries you’re most likely to be playing from:
- U.S.
- Brazil
- Egypt
- United Kingdom
- Thailand
- Canada
- Australia
- Indonesia
- New Zealand
- Netherlands
This data comes from looking at internet traffic, not anything that’s personally identifiable.
I think it’s nifty that all the continents except Antarctica are represented in the top seven. Overall, there’s almost exactly a 50/50 split between the U.S. and other countries. That’s a pretty good showing for the non-U.S. part of the world considering that we’re based in the U.S. and have so far only been able to demo the game here.
For fun, here are the top ten cities that Google has identified:
- Cairo
- New York
- San Francisco
- Seattle
- London
- Bangkok
- São Paolo
- Los Angeles
- Alexandria
- Singapore
Although Australia isn’t represented here, Adelaide just missed the cut at #12.


s31beg
j17mkf
Gaming really is the one hobby that crosses every border – a shared language of respawn screens and side quests. My own screen time has turned creative lately, making silly clips with an AI dance generator to send to friends after our co-op nights.
As someone running a small browser game site myself, this maps exactly to my analytics: the browser really is the great equalizer, and we see players hopping in from every timezone — often the same level played from three continents on one day. HTML5 over Flash was the turning point for reach, exactly as you describe. I run a little traffic-themed arcade at trafficroad.org and it is always a small delight when a session comes in from somewhere I had to look up. Congrats on the Steam launch for Conclave!